AI Insights · Timothy · July 2024
Top 5 Free to Play Games in Oceania - Q2 2024
Discover the performance trends of the top free-to-play games in Oceania for Q2 2024, including downloads, revenue, and active user metrics.
The second quarter of 2024 saw some interesting trends in the performance of free-to-play games on unified platforms in Oceania. Here's a detailed look at the top five games based on their downloads, revenue, and active users.
Squad Busters from Supercell, released on May 29, 2024, experienced significant growth in weekly revenue, starting from a modest $19 in early May to peaking at approximately $129K in the first week of June. Weekly downloads surged dramatically to nearly 458K in late May, settling around 40K by the end of June. Active users also saw a rapid increase, peaking at about 425K in the last week of May before gradually decreasing to 24K by the end of the quarter.
Block Blast! by Hungry Studio showed a steady rise in weekly downloads throughout the quarter, starting from 33K at the beginning of April and reaching nearly 70K by the end of June. The game maintained a strong weekly active user base, growing from 167K to 221K over the same period, demonstrating consistent engagement from its players.
Roblox by Roblox Corporation continued to perform robustly in Q2 2024. Weekly revenue hovered around the $700K mark, peaking at approximately $761K in the last week of June. Downloads fluctuated between 29K and 52K, with a noticeable increase towards the end of the quarter. The active user base remained strong, growing from 1.9M to 2.1M throughout the quarter, indicating sustained popularity.
Pizza Ready! from Supercent, Inc. saw a steady stream of weekly downloads, starting at 46K in early April and stabilizing around 23K by the end of June. Revenue remained relatively stable, averaging around $2.8K per week. The active user count showed a slight decline initially but rebounded to approximately 51K by the end of June.
Last War: Survival by FirstFun maintained a solid weekly revenue, fluctuating around the $300K mark and peaking at about $414K in mid-June. Downloads remained fairly consistent, averaging around 26K per week, with a slight dip to 22K at the end of the quarter. Active users saw a steady increase from 64K to 76K, indicating growing player engagement.
These insights highlight the dynamic nature of the free-to-play gaming market in Oceania. For more in-depth analysis and data, visit Sensor Tower.